Jan 17 2012

Dungeons and Dragons 5th Edition

I’ve been guest blogging again… check out my article on D7D 5E for Nervermet Press!


Dec 12 2011

The Walking Dead, AD&D style

I’m going to take this opportunity to break the boundaries of comfortable Geekiness. Ever since I read Gary Gygax’s Gord the Rogue series and discovered there were character sheets for Gord in his various stages of development in the back of the book (yes, I’m that old), I’ve been building character sheets in my head for all characters I’ve come across. Today, I’m breaking down the characters from The Walking Dead. I’m not going to provide full, three page sheets, but I’ll offer the basics – the vitals: Alignment, Class, a few choice stats and some skills. For you young folk, we’re doing this 2nd Edition Style – when the game was The Game.

 

Rick: Paladin – 5th, Lawful Good

We have to start with Rick. He’s obviously our protagonist and he’s got one of the hardest jobs of all: keeping himself together while keeping the rest of the group together. Rick is obviously Lawful Good. He was a cop in his previous life, and now, as a zombie apocalypse survivor he spends most of his time keeping people’s spirits up and killing undead. Sounds like a Paladin to me. One could even go so far as to say he’s used his “Lay On Hands,” ability. And though he summoned (acquired) a mount, he wasn’t strong (or wise) enough to protect it. A common mistake for over-excited 4th level Paladins. His Turn Undead is pretty weak, but he inspires courage and has an Aura of Protection from Evil (giving everyone else a +1 to hit, morale, etc.). Rick’s biggest problem, aside from the fact that I figure he’s only got 45 hit points, is the same problem all Paladin’s have: his alignment – Lawful Good. Characters who voluntarily sport the LG do so because they believe that everyone follows the same rules. To be clear, everyone does not share the same beliefs. That means the LG characters that keep their word are always going to get burned. Watch your back Rick.

 

Shane: Fighter – 7th, Chaotic Evil

I’m going to give Shane two more levels than Rick – he’s been busy while our hero was in Coma-land. Shane may have started out as Chaotic Good or even Neutral Good, but the Zombie Apocalypse has pushed him deep into the realm of Chaotic Evil. I know he’s at least 7th level, because he attacks 3/2 easily and has about 70 hit points. Probably more, since he’s no doubt got a Constitution score of at least 16. He’s a straight fighter; multiple specializations in ranged weapons but can easily roll with a mace or club if a melee should so require. I know Paladins may not knowingly work with those of Chaotic Evil or Lawful Evil alignment; but as is so often the case with Chaotic Evil characters, Shane hides it pretty well, at least, to the casual observer. By the middle of season two, his near rape of Rick’s wife, commando buzz-cut and outright murder of Otis solidifies him as a Chaotic Evil fighter. If I was running the game and it was house rules, I’d give him a bonus Fate Point and be secretly making Ravenloft Powers Checks for him.

 

Daryl – Ranger 6th, Chaotic Good

He’s gruff and ornery and thought I can’t smell him, I imagine he’s got a peculiar aroma. This white-trash zombie-slaying redneck nightmare is, in my opinion, rapidly becoming an audience favorite. Hard to get to know and very independent, his early affiliation with Merle cast him in a rather doubtful light. But it’s easy to see he’s chosen a species enemy of Zombie (+4 to hit), has a double specialization in Crossbow. He’s attacking 3/2 or maybe even 2/1 with a +2 for point-blank shots. He’s one of those characters with an average strength but he’s got a Constitution and Dexterity (and maybe Wisdom too) score of at least 16. His skills make him invaluable to a crew of city-folk, but he’s very much a loner. His frequent hunting and scouting forays are the perfect use of his skills. He’s got a Hide In Shadows and Move Silently of about 70%, but likely has an item that gives him a bonus in rural areas and/or versus undead.

 

Dale: Cleric 4th, Neutral Good

Though older, Dale is one of those characters that didn’t find his true calling until late in life. He might have dual-classed from Fighter or Ranger (I’d say 2 levels of Fighter for the d10 hit points and Weapon Proficiencies).  Dale is definitely not a specialty priest – he’s a generic cleric with access to most spheres, but at a lesser level.  Like a Space Marine Chaplain, though perhaps inadvertently, he takes the spiritual well being of the group very seriously. His aversion to death in general would indicate he’s a follower of one of the softer Forgotten Realms Gods – Chauntea or Sune; but then again, he might be a follower of Helm or even Ilmater. He’s a staple however, and though the NPC priest is usually the first to die, it’s good to know that a crafty professional is playing this character. I think the group would come apart without him. Like all Neutral good characters, he just doesn’t have the spiritual wherewithal to commit – like shooting Shane when he took the guns.

 

Glen – Thief 9th, Neutral Good

We’re giving glen the levels here because he’s demonstrated a few things that only experienced and wily thieves can: he’s still alive. I’m going to give him at least x2 Backstab, maybe x3. He’s got a Hide In Shadows of 80%+ and a 10% bonus in urban areas (probably due to a Kit or a very clever backstory written by his player). His Move Silently is 80%+ as well. He’s got a Dexterity of 19 (it’s the only explanation for his Initiative modifier and To-Hit with Ranged weapons). However, I think his Strength and Constitution are below 11, which likely give him -1 penalties. At best I’d give him 36 Hit-Points. His Pick Pockets is low for a name-level thief (50%?), but his Open Lock is 80% as well. Probably he has no points in Read Languages either. His climb walls is 99% the maximum it can be. He’s a professional survivor in this Zombie world, but he’s going to have ad some HPs to make it long term with his chosen adventuring party.

 

Lori – 2nd Fighter, Chaotic Good then Lawful Good

As a woman with a child to protect in the Zombie Apocalypse, Lori quickly adapted and adopted, finding emotional succor and physical protection with Shane. A character with a high Intelligence (18 maybe) she had a few extra proficiency slots available and used them for Wilderness Survival,

 

Andrea – 3rd Fighter, Neutral Evil or Chaotic Evil

Lori is a survivor, but early in her career as a Fighter in the Zombie Apocalypse, she spread her Weapon Proficiencies around a bit too broadly – a necessity when one can’t stop by the blacksmith for a specially weighted long sword or height-calibrated composite bow. She’s just now reached 3rd level and used her new Weapon Proficiency for a specialization in Ranged Weapons. She’s a character with above average Intelligence (15-17) but a low to average Wisdom (11). Her Charisma is high (16-18) and was likely the only attribute she relied upon before the Zombie Apocalypse. The loss of her sister affected to so profoundly that she’s truly lost her way. Now she’s struggling to find another emotional anchor and her choice of Shane shows her low WIS score and her shifting alignment. As she gains experience she will find herself pitted against that same emotional anchor and will be forced to make a choice.

 

Carl – 1st Fighter, Chaotic Good

Carl, son of Rick and Lori, is in a unique position. Due to his age, he’s not yet set in any single Class choice and he’s got the benefits of a pretty wide array of trainers around him. I’m going to suggest his Wisdom score is very high – he’s had too much happen to him not to be better for it. I’m also going to suggest he’s got an above average Intelligence (15). These are going to help him in whatever career he finally chooses. It looks like he’s working on another level of Fighter. His affinity for firearms seems to be growing every episode (perhaps dangerously so). But the boy’s wisdom must make him more than a simple fighter. He could end up as a cleric – the spiritual guide and voice of reason for a community of survivors. Likely, an upcoming betrayal by Shane on a scale that none in the group can image will impel Carl towards the Lawful Good alignment. As it stands, he simply doesn’t have the world experience to understand the necessary sacrifices that come with a Lawful Good alignment. We also know that he’s got more than 1d10 hit points – likely about 10 exactly and his father’s Paladin abilities (First Aid, Lay On Hands) were able to stabilize him when he was shot. It’s not too much of a stretch to see Carl adopting some new post zombie apocalypse religion. Regardless, Carl is going to end up with above average STR, DEX and CON stats to compliment his Wisdom.

 

Duane – 2nd Thief, Chaotic Good

This poor lad, like Carl has the dubious benefit of experiencing entirely too much entirely too fast due to the topsy-turvy world of the Zombie Apocalypse. Living in a city forces almost all characters to become stealthy. Duane’s whereabouts are unknown – so we’re going to assume he’s still living in a cityscape with his father Morgan. Duane’s adding levels of Thief as a necessity, but likely will dual-class to Fighter or Ranger as he ages. His trauma with his mother will undoubtedly make him an excellent zombie killer – perhaps giving him a natural +1 to hit and damage all undead.

 

Morgan 6th Fighter, Lawful Good

When we meet Morgan in Episode 2, we see him demonstrate conviction paired with incredible kindness and understanding. When given the information necessary to satisfy his core needs and beliefs (safety for self and Duane) he immediately offers food and shelter to Rick. Morgan’s Intelligence score is high (16-17) as he picks up the patterns and behaviors of the undead rapidly. However, he didn’t leave the city and neglected to accumulate much of an arsenal. He’s a survivor however, and with more than 55 hit points, we’ll see him again.

 

Theo – 4th Fighter, Neutral Good

With only what seems to be a support role, Theo is relegated (unfairly) to the status of low-level jack-of-all-trades, only a stone’s throw above that of NPC. The Walking Dead is a series (campaign) that plants the seeds of tomorrows plot today. Theo is going to be a key character upon Merle’s return. In the meantime, we’ve got a fellow with a pretty high Constitution (15+ as he continually made his Save vs. Poison when his arm was infected) and a solid Strength (15+ as well). In more than one occasion, he’s been Johnny-On-The-Spot with a neatly placed shovel to the back of some undead heads. He’s a stalwart fighter – but perhaps a bit clumsy. His dropping of the Key that could have freed Merle was an accident. Further, his cutting of his own arm was an accident as well. Yes, Theo has a DEX low enough to incur a penalty to all DEX checks (9?).  He’s got a lot of hit points for his level, maybe 50 or more.

 

Merle  – 9th Fighter, Lawful Evil

This monstrous creature is obviously Lawful Evil, firmly set in his beliefs and unable to hide them for even a moment. His battle-readiness and durability mark his as a fighter hands down. Add to that his healthy case of PTSD from the Marine Corps and we have a “name-level” Fighter, one or two steps from becoming a warlord with his own randomly generated back of followers. His survival skills are solid as are his Saves vs. Paralyze, Poison and probably Magic as well. I’m guessing his got an item or character trait that gives him a bonus to his Con (17). His strength is 17 maybe 18:01. He’s got a natural toughness, which adds to his Armor Class (it’d be DR 3.5 edition).  His Hit Points must be near 80. Merle is the archetypical villain warrior leading the armies of evil in so many AD&D campaigns. Can’t wait to see him again – it’ll be trouble for everyone, especially Daryl and Theo.

 

Carol – 1st Fighter, Neutral Good

By the Mid-Season Finale of Season 2, Carol makes her choice. Until now, she’s been a plot device, one with depth certainly, and plausibility that should be lauded – but a plot device nonetheless. Now, with the death of Sophie – so visceral and brutal, completely inescapable, she’s reached the top of her character arc and is now ready to rocket down the other side. She’s going to take a Warrior Class, Ranger probably, and study under Daryl. As well, she’ll receive a visit from Lori and Dale designed to prop her up. Likely a strange friendship will grow between Carol and Lori (should Lori survive her time with Shane). Carol seems to lack physical Strength, but she’s never caught unless she wants to be. She’s high a high DEX (15+) and her Con, WIS and INT are above average (14+). Her STR is likely around 11. She’s got a lot of Hit Points (as is so sadly demonstrated by her relationship with her dead husband Ed.

 

 

 

Farm Folks

 

Hershel – 12th Necromancer, Lawful Evil

Contrary to popular belief, Lawful Evil is only an opinion away from Lawful Good. An evil cleric who razes villages at the behest of his God can’t consider himself evil – he is “righteous.” Hershel is motivated by a higher purpose and he easily blurs the lines between acceptable and survival behaviors. We’re calling him a necromancer because he willingly blurs the lines between life and death – his inability or unwillingness to recognize the undead as no longer living, no longer people, violates all the social mores of civilization. Yet Hershel is able to not only maintain his belief system, but also spread it to his followers, influencing them in ways they likely don’t even realize. We’re giving him so many experience levels because of his ability as a surgeon (veterinarian or not) and a craftsman. He’s got a very low Wisdom – 12 or so, because he can’t see beyond his own belief system. But his Intelligence is easily 17 (which, a mage’s prime requisite gives him a 10% XP bonus). Of course, his “command undead” powers don’t work quite as nicely as they perhaps should, but we can easily see this guy as a benevolent apothecary or even a hedge-wizard who waddles about the village, always there to lend a hard – always there to help “bury” a loved one. Yes, Hershel is a Necromancer – and a closet Lich wannabe.

 

Beth – 0th NPC, Neutral Good

I had to do some research to find out the name attached to this familiar face. According to 2nd Edition AD&D, as a 0th-level Non-player Character, Beth can make attacks but has only 0-4 hit points (1/2 hit die), so a solid fist could kill her. There’s a big part of me that says she’s only on the screen to add some dimension and up the plausible body count. However, as Maggie’s little sister, she has the ability to be a compelling plot device for a character that looks like she might stick around (Maggie) and of course, manipulate Glen as well. The alignment of Neutral Good is based on her lack of significant involvement in the group’s politics. While this could be contributed to her being a minor character (NPC), more likely, we’re expected to believe her age limits her influence. That said kids grow up fast in the post-apocalyptic world of The Walking Dead. A sixteen year old should not only be patrolling the perimeter and drilling with weapons, but likely focusing on a trade that will increase the over all odds of survival for the group (carpentry, metal working, chemistry). The jury is still out on whether Beth is a character or just NPC body count.

 

Maggie – 2nd Ranger, Chaotic Good

It’s tempting to assign Maggie some Rogue class; but she’s not yet demonstrated much ability in that arena. So far, she’s just been the Farmer’s Daughter – a temptress and wild element thrown in distract some of our more stable but easily distracted characters. As we all know, even since the Conclave of Dungeons and Dragons Stereotypes in 1992, all Farmer’s Daughters are Rangers with 1d3 levels. Maggie hasn’t chosen her Species Enemy yet, nor has she demonstrated over-the-top woods lore, tracking or hunting abilities. She’s proficient in Animal Husbandry  (perhaps making her the only character in the history of AD&D to take the Non-weapon Proficiency slot). Maggie’s Chaotic Good alignment comes from her overall desire to do “right,” but an omnipresent selfishness gives her a chaotic streak that may in fact force her into either dual-classing to Fighter or Thief, or worse, simply losing her Ranger Status.

 

Jimmy – 3rd Ranger, Chaotic Good

Chaotic Good is in my opinion the most common alignment in the world. It allows a character the comfort of civilization while enabling them to see to their own various worldviews, vendettas, opinions and beliefs. So, with less than 30 lines from Jimmy, we’re going to assign him the alignment of Chaotic Good. He’s bordering on making a change – his willingness to defy Hershel and assist Rick and his bunch implies knowledge and understanding of a “greater need” for good and community. Jimmy might switch over to Lawful Good by the end of Season 2. His weapon skills aren’t remarkable, but he’s alive, and hasn’t been branded a liability, so that counts for something. Ranger is appropriate due to his background and location on Hershel’s farm. Though the jury is still out – many of the folks in Hershel’s group seem to be in the mix for body count.

 

Patricia – 1st Cleric, True Neutral

Patricia is Otis’ wife. She’s a dramatic addition, a reminder and downer all at once. She assists Hershel with the healing and first aid needs of the group, yet offers little else aside from chicken broth and maybe a Cure Light Wounds once per day. Her sadness at the loss of Otis will of course change her character. She now walks a dangerous path as True Neutral Character. Many Fighter-class players will argue that True Neutral is the most useful of alignments, enabling the character to willfully and even cheerfully take any action necessary to survive. They are incorrect – the alignment they are talking about is Chaotic Evil – the true Sociopath. Patricia knows her own lack of power and influence – Otis was her anchor and protector. She lacks real influence with Hershel and is a member of the community now only because of Hershel’s twisted views on charity, community and of course, life and death. Patricia may easily find herself becoming Chaotic Evil just to survive, or embracing Hershel’s worldview completely and adjusting her alignment to Lawful Evil. She might also make a complete moral recovery and shift to Neutral Good or even Lawful Good (mothers and wives tend to value life a little too much to stop for long as Chaotic Good).

 

 

Obviously what this group is missing is a 5th Mage. A 5d6 Fireball would go a long way in the Zombie Apocalypse. There’s always next season.

 

If you enjoyed this you might also like The Problem With Undead, Zombies Again and A Good Night for Zombies

 


Dec 7 2011

Huldredrom!

Check out this book review I wrote for Spectacle Publishing Media Group of Chris R. Knutson’s book, Hundredrom: Dream of the Hid-Folk!


Nov 19 2011

lost

There was once a boy who got so bored he let his mind wander.

One day, while wandering, he wandered so far, his mind got lost.


Nov 16 2011

Enhancement Induced Neurosis

Tragedy struck last night in a Los Angeles (SeaWard, Q2)  enhancement boutique called Designer Derm®, when two males in their early twenties attempted to exceed the state mandated bionic enhancement limits. Using forged enhancement licenses, James Edward a former Army serviceman and Sam Ridell also a veteran, entered the Designer Derm® out-patient clinic at 2343 Sunset Blvd., and requested a series of closely regulated bionic enhancements. These enhancements, considered “self-defense bionics,” included chemo-stim muscle implants, polymer-weave sub-dermal support, and the controversial “Jaws” modification.
Betsy Turner, also of LA, was killed when her throat was crushed by Edward, who woke up during the chemo-stim implantation process. Betsy had been an enhancement technician with Designer Derm® for two months. The stores general manager, Wally Veldt, explained what happened.
“The CS implant is a very popular, especially among law enforcement and ex-military. Thing is, the military grade CS implants come standard issue with a lot of servicemen. They shut them off when they’re discharged, but don’t take them out. The boys get addicted to them. In this case, the emergency override was tripped, telling the existing CS unit that Edward was in danger. With two working CS units, he probably didn’t have any idea what he was doing.”
That was the beginning of a three hour rampage of violence across the city of LA. Edwards then attacked two other technicians, who declined to be interviewed, before moving on to kill Sam Ridell with a chair leg.
Forged enhancement licenses are not a problem native to Los Angeles. Cities all over the US, and indeed the world are dealing with Enhancement induced Neurosis caused by exceeding the medically recommended and legally allowed amount of bionics dictated by a patients psychological profile.
“Most grunts can deal with a CS unit,” says Major Clark, a researcher in the Army’s Field BioMedics division, “but two or more? That’s pushing it. We screen candidates for a reason. Wet-wired ship-to-pilot interfaces, for example, don’t get handed out to everybody in camouflage. We carefully match high-end hardware with high-end personnel.”
Growing concerns over EIN are also putting law enforcement personnel on edge. In last night’s incident, it wasn’t until a heavy-weapons detachment from LAPD arrived by helicopter that Edwards was stopped. Sgt. Mark Dimmer, a veteran of the SouthAm wars himself, also with a CS implant, wrestled Edwards to the ground after shooting him nine times. Edwards later died of his wounds.
“These enhancements are regulated for a reason,” says Dimmer, “you don’t need to be walking around wired up and ready to kill. Most folks don’t understand when a natural neural impulse to perform an action, say like self-control, comes into conflict with an artificial one, the artificial one just asks for more power. Nature loses every time. The EIN issue is self-propagating. People get enhancements because they need them to protect themselves from people with enhancements.

Nov 11 2011

I was Guest Blogging!

Check this out: the complete thoughts of Eric on the topic of the Anti-Hero! Special thanks to http://www.puretextuality.com for the opportunity!


Nov 10 2011

Designer Genes ®

Designer Genes ®

Want to upgrade but don’t want to risk bionic rejection? Feel the need for speed but can’t spring for the cost of re-wired reflexes? Don’t bother with bionics or synthetics, you get enough artificial flavor in your Extra-Value Meat Flavor Five!

At Designer Genes ® we have the mods your bod’s been craving. From photovoltaic chameloeophores to deep-spectrum iris enhancements, we’ve got it – all in outpatient procedures! Feeling saucy? How about a leopard’s tail? The Purrfect surprise for your partner! Who says Club-Kiddies are the only ones who go in for enhancements?

Interested in something more practical? With our patented Super-Synapse-Syrum™ we can thin your skull to allow a dramatic increase in neural pathways, a completely non-invasive procedure! Be smarter today for a better tomorrow!

Designer Genes® isn’t just for adults. Thousands of lucky children are stepping in to Designer Genes® stores all over the country for the enhancements that will make them the super-stars of tomorrow. Speed, strength, dexterity, eyesight, you name it, we can amp it! We know you will do what’s best for your children, to give them every edge. Ask your sales rep about a Tiny Tinker modification plan, spaced out for your child as she grows!

Don’t risk bionic rejection, cyber-psychosis, don’t get stuck waiting for a firmware upgrade and don’t drop thousands on last years model! With Designer Genes® you have the best, right away, every day.


Nov 9 2011

Gravity Insurance

Most of us never think about our gravitational needs until it’s too late. It’s happened twice before and top experts say it could happen again. Are you willing to risk your home, health and family by not having the right coverage?

With Olympia Corporation’s new Gravitational Failure coverage, you never have to worry about living without the comforting effects of Earth’s gravity. Our low-deductible policies are customizable for any need, including small business and corporate accounts. Take moment to review these compelling testimonials:

“When gravity failed in ’28, I was negotiating a trade deal with 9-Forty, and the whole sales team started to drift off. We were on the rooftop gardens of the Crystal Plaza, it was a great party, and they were ready to deal, then gravity fails and the VP’s all float off into the air. It was a short failure and before we could get them back, they plummeted to their deaths. All before signing! Thank goodness for Olympia’s Gravity Failure Policy. We called our agent and within an hour we had clones of the three VPs, a signed contract and were on our way home!”

-       Roger Pilvurson, Vice-President of Acquisitions, Antares Mining

“My son was about to win the All-State Track and Field event when gravity went out. He’d worked so hard; it broke my heart to see him drift off the field with the other athletes. The all just floated away. When gravity came back, he fell seventeen feet and broke both his legs. Thankfully, I had a Gravitational Failure policy with Olympia. My son’s shattered femur was nanite repaired and polymer reinforced. He’ll never win a race again, but the policy covered that too! He was awarded all possible and potential trophies, just like the policy said!”

-       Chet Phelps, High school Coach

So whether you need a personal policy to avoid floating off the field, or a corporate policy for the “big deal,” Olympia Gravitational Insurance will be there to hold you down!


Nov 3 2011

The Anti-Hero Revisited:

One or two things prompted the return of this topic. First, was this tremendously interesting discussion on the LinkedIn.com group, Fiction Writer’s Guild. I posed the simple question, perhaps the same question we’ve always been asking – is the rise of the anti-hero in popular culture indicative of social trends? Are we seeing the abandonment of long-held morals and ethics, right and wrong, in favor of a more fluid and certainly less binary code of behavior in our contemporary heroes?
Last time I brought this up, Achilles of Homer’s Iliad was the focus. Achilles, the slayer of men, is the epitome of the anti-hero. Driven by a lust for glory which sours and becomes an all-consuming rage, he strikes down Hector who was in fact, not only the better “man,” but also on the side of right. It’s true that Paris was an adulterer and caused more problems that he solved, but it was the moral obligation of Hector to support him, even at the cost of everything he held dear and sacred. Hector did this at the cost of his own life.
Leaping forward in time and across Europe in mythological terms, we encounter Beowulf. This character is another example of the rough-and-tumble adventurer, with nary a care in the world save perhaps his next meal and the glint of a few more gold coins. He comes from across the sea, with a story as wide and as deep as said sea, to slay Grendel and become King. His motivations from the onset are purely selfish. He’s hardly a stitch different than Achilles and is certainly cut from the same cloth. Yet he is, to the common folk, what a hero should be – boastful, larger than life and his petty shortcomings can be completely overlooked since he’s done us all a huge favor. Beowulf is just an adventurer with a larger than average sense of avarice.
When we consider characters in True Blood, Dexter, Batman, we have to wonder what is it about monsters or at least the darker side of personality that draws us in?

Oct 24 2011

Zombies (again)

(excerpt from a piece I wrote for Spectacle Publishing Media Group)

Since it’s the season for horror writing (though I think true Zombie aficionados are always alert and wary for the possibility of an undead uprising, regardless of the time of year) I thought it’d be a good time to talk about a tidal wave of a trend in fiction. I’m guessing if you’re any sort of Zombie fan, you’ve read The Zombie Survival Guide and World War Z by Max Brooks. These two books, so well researched and cleverly assembled helped to make the concept of a species-ending epidemic or plague, very real, bringing them close to home at the same time, viewing such terrific events from a cool and clinical perspective. This perspective added a level of plausibility that the genre had lacked before. Max Brooks two books are clear, concise, informative and not the blood-spattered, hysterical screaming gore fests many of us have come to associate with the genre… (read the rest at www.spectaclepmg.com)